Comments

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(+1)

Absolutely incredible work, would absolutely love to see this improved even more because the base game is really promising and fun!

(+1)

Holy shmoly! This is incredibly well done! I can’t wait to see how you do it, this was a great game, especially considering the time constraints!

(+1)

Nice! I really like the presentation of this gam. The sounds and the premise are super cool. I converted my first die into power immediately and spent it all on the first guy lol. Good job on this, I hope to see it get updates in the future

(+1)

I've played my fair share of rogues, it's by far my favorite type of games. I never expected to see some of the most cracked out underground soundcloud producers on a game jam & this might be one of the most incredible experiences i've had with this type of game. Holy sh*t.


I hope you guys make this into a fully fleshed out game & get the recognition you all deserve


bonus unwanted ramble: game feels fantastic, but it i've had sooooo many consumables... I was almost always wispmaxxing though. Either giving less after fights or having more types might balance them a bit more, it was really free until the last boss which became completely impossible ^^' GG to y'all, this rocks

(+1)

Incredibly honoured to read this!


Balancing QOL and general variety in the gameplay features themselves are definitely something we'd love to expand upon further, although with how much work has gone into polish, I'm not super sure when that future will be haha.


Either way, super glad you enjoyed this fun little 10 days experiment ^^

(+2)

the game is fun but i think it should have a tally to tell you how much your die are doing since a bunch of them arent actually readable and also a quick way to spend power instead of having to drag it 1 at a time. but if my only complaints are a couple qol issues then id say its a pretty good game.

(+1)

Thank you!

Absolutely fair suggestions and definitely something we thought of adding if we continue working on this after the jam!